About This Game Ritual of the Moon is a 28 day long multi-narrative game exploring loneliness, power, and healing. Once discovering her powers, The Earth’s Council exiles the witch to the moon to live out the rest of her life looking at the earth - and the woman she loves - that she can never go back to. The player spends 5 minutes each day over the 28 days reflecting on her experiences on Earth, meditating at her altar, and making a life or death choice. The game is a daily meditational activity composed of a memory game, drawing symbols, receiving a mantra, and making a decision about the future of the earth. The game tracks the decisions the player makes, becoming a sort of mood tracker. Depending on their feelings over the lunar cycle, the player will experience one of the six unique endings. ☾ Ritual of the Moon is fully created from handcrafted and found objects scanned then digitally manipulated. Each of the witch’s reflections were hand-embroidered. The mantras were wood burned. The artists used paint, clay, fabric, paper, dried plants, wool, foam, wire, plastic, pieces of computer hardware, crystals, and a variety other media. The process was long, meditative, and iterative. Ritual of the Moon was written and designed by Kara Stone, with art and sound by Rekha Ramachandran and Julia Gingrich, programmed by Chris Kerich, Matthew R.F. Balousek, Kevin Stone and Hope Erin Phillips, and music composition by Halina Heron and Maggie McLean. ☾ Available on iOS: https://itunes.apple.com/us/app/ritual-of-the-moon/id1166255479 ☾ Purchase the full original soundtrack by Halina Heron and Maggie McLean here: https://ritualofthemoon.bandcamp.com/ 1075eedd30 Title: Ritual of the MoonGenre: Casual, IndieDeveloper:Kara StonePublisher:Kara StoneRelease Date: 18 Apr, 2019 Ritual Of The Moon Full Crack [Xforce Keygen] ritual moon band. bloodstained ritual of the moon review. ritual of the black moon. spirit of the moon remember ritual. ritual full moon january 2018. ritual provisions moon batch. bloodstained curse of the moon vs ritual of the night. ritual of the new moon wow. curse of the moon vs ritual of the night. ritual of the moon game. ritual of the moon. ritual new moon in scorpio. ritual for full moon lunar eclipse. ritual for full moon october 2018. ritual of the new moon recipe. ritual new moon january 2018. ritual for full moon july 2018. ritual full moon december 2017. ritual full moon bath. ritual of the moon android. bloodstained ritual of the moon. bloodstained ritual of the moon release date. ritual of the moon kara stone. dark ritual night of the full moon. night of the full moon dark ritual game. blood of the new moon ritual. grand ritual of the black moon. ritual for the full moon. blood of the new moon ritual minecraft. ritual of the moons palette notoriously morbid. dark of the moon ritual. ritual of the harvest moon blood magic. morrowind blood moon ritual of the gifts. ritual new moon june 2018. ritual of the moon steam. waters of the moon ritual. ritual full moon june 2018. ritual of the blood moon. curse of the moon ritual of the night. ritual blue moon. ritual of the moon review. bloodstained curse of the moon ritual. rituals of the moon wow. night of the full moon dark ritual. ritual of the new moon. ritual for full moon in scorpio. ritual moon metal. ritual of the harvest moon. ritual of the moon ios This game gets my top tier recommendation. You basically 'play' for 3 minutes daily, and can only progress the story once a day for 28 days. Even if you do not load the game for a day, the game will advance without you. Gameplay is toddler level logic, but i believe that is by design. It is basically two lines of story, a meditative thought, and a decision to steer the comet away from Earth or let it hit. I am only 5 days in, but I look forward to loading it up for a few minutes everyday. The meditative thoughts are beautiful, making it my go-to before bed game. The art style is somehow awe inspiring and adds greatly to your brief get away into a strange situation.. This game gets my top tier recommendation. You basically 'play' for 3 minutes daily, and can only progress the story once a day for 28 days. Even if you do not load the game for a day, the game will advance without you. Gameplay is toddler level logic, but i believe that is by design. It is basically two lines of story, a meditative thought, and a decision to steer the comet away from Earth or let it hit. I am only 5 days in, but I look forward to loading it up for a few minutes everyday. The meditative thoughts are beautiful, making it my go-to before bed game. The art style is somehow awe inspiring and adds greatly to your brief get away into a strange situation. Embroidered Text: I wrote the story of Ritual of the Moon in the first half of 2015. A few months later I hand embroidered all the witch's inner dialogue. It took about 5 of those embroidery hoops. Multiple people have told me I could have made a font set - I know I could have! But I didn't want to make a font set because I didn't want all the Es to look the same or the "the"s to look identical. I'm asking the player to play for 28 days, so what is 2 months of doing embroidery in my spare time? It was a great editing process. I had to be very thoughtful with the words I used and the space it took up, making it short and bittersweet as possible. Of all the parts of working on Ritual of the Moon, this was probably my favourite. I love writing and I love sewing by hand.I hope I find a reason to do something like this again. 16 days until release.. Mini Games: Yesterday I wrote a little about the transformation of the mini-games. Before what they are now, a memory game and connecting the dots, there were 3 different mini games that the player had to do each day at different stations rather than just at the altar. This sketch is from 4.5 years ago so I don't exactly remember how they were supposed to work. The top left is weaving, the bottom left is tracing a rune, and then the elixir is somehow filling a bottle with different colours. These were never programmed, just in the initial design brainstorming. I do think there is something to the texture of tracing, of slowly dragging a finger across the smooth phone rather than frantic tapping tapping tapping. 25 days until release.. The Title: Four years ago I was at GDC like I am now. I had been working on preproduction on Ritual of the Moon, then called Moon Witch, and I found out that I got a grant to make it. This was my first major arts grant so I was very excited. But since I was at GDC, I felt immense pressure to make an indie successful popular game. In fact, Moon Witch was a normal videogame; it had an inventory, mini-games, and cut-scenes. It wasn't until I was on the plane ride home, away from GDC, that I had a breakthrough in my thinking about it. I decided to work with my favourite artists, who are not game artists or animators, make it art and not a "game", hold it to my own standards, not indie culture's, and to make it something the artists and I would want to play. Decidedly un-GDC. This photo is from when I was brainstorming new titles in my journal on the airplane.. Witch Bodies: Artists Rekha Ramachandran and Julia Gingrich made so many beautiful iterations of the witch's indoor and outdoor outfits. It was impossible to choose which amazing ones would be the finals, so it was more about it being the right time to choose than finding the right one to choose.I can't speak highly enough of Rekha and Julia. I had the pleasure of working with them before RotM, again after, and again now for a new project. 27 days until release.. Raw Scans: To make the visuals of Ritual of the Moon, artists Rekha and Julia handcrafted objects and sourced materials, scanned them, and digitally manipulated them. Here are some of the raw scans. There are the crystals and runes, clay molds, wire weaving, my hair, broken computer hardware, a crystal, and very creepy bottles i made. 6 days until release.
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Updated: Dec 8, 2020
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