top of page
Search
osditigazeali

Planetes Activation Code [key Serial]

Updated: Dec 8, 2020





















































About This Game In Planetes your aim is to survive, create and explore.You will need to harvest resources, in order to construct bases, spacecraft, and items. Protect yourself from other players by creating better spacecraft or a stronger base. Explore space, finding asteroids and planets to land on.If you travel through space you can find planets with simulated gravity and atmosphere. You can land on these planets, or crash land if your ship is not powerful enough. When you arrive you can find resources to harvest and area to build bases. Before you can travel through space you will need to build a ship. If you don't like building in games, you won't have to do much to have a functional spacecraft. If you do like building, you will find a building system with 6 categories of spaceship components each with many different and unique parts offering many options for you to build your ship with.Other players are dangerous, but you can also create alliances with them.Follow Planetes development on the development discord. https://discord.gg/5Rq6jGW 7aa9394dea Title: PlanetesGenre: Action, Casual, Indie, RPG, Strategy, Early AccessDeveloper:New Orbit GamesPublisher:New Orbit GamesRelease Date: 28 Aug, 2018 Planetes Activation Code [key Serial] a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. the game appears to be buggy, when i launched it in offline play, the option to spawn was unavailable, and couldnt use any of the controls either. I only played online ......if i could connect....and only the EU server was up, Im in the southern hemisphere so my ping was very highVery buggy, no ones playing,there are people logged in but they're not moving or talkingNot worth the price this early Needs alot of work before its worth playing again. game wont go into offline or online servers, and no one plays the game. absolute waste of money. Version 0.00105: Additions:More console commands for admins/offline play (type help in console ~)Saving/loading ships!Parts cost resources to buildResource miningChanges:Ion thurusters balancedDisabled some colliders on ships, giving performance to clientsAdmins don't drop their OP guns on DC (sry)Fixes:Avatars of DCing players not disappearing on clients connecting to a serverParts not being removed on clients if they're DC'd from the server when they're removedMisc fixes. Update Alpha 0.015: This Update wipes the servers!Additions: Added notifications for when trying to fuel a tank without the correct resources and for when it is full. Discord Rich presence! Planetes Development Discord https://discord.gg/5Rq6jGW Console command to set velocity soft cap. Added notifications for picking up items.Changes: Lowered fuel and energy cost for Ion thrusters. World building changes, added additional asteroids in the inner belt. Visuals changes to Blue planet. Added more Fissile material nodes.Fixes: Fix for feet being weird when exiting a seat while moving fast. Fix for save/load menu scrolling. Fix for zooming while trying to scroll save/load menu. Fix for mouse cursor being lagged while moving. (Additional improvements planned)Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.019 Star System Overhaul Patch!: Join the community on our Discord[discord.gg]!Star System Overhaul Patch, We have gone through and updated all of the planets to use the new rendering tool. They should all be much more interesting to explore and build on.Additions: Added parts: Light armor plating in 3 sizes and Medium armor plating in 3 sizes. Added Christmas Tree room part (functions as a small storage and looks cozy). Added Christmas Tree Loot Crate. Added new roof panel art. Added new part: HGas Fuel Tank 3X6. Added panning camera for ships. Added four modes to the camera (Cycle through camera modes with C). Added loot spawns. (Crates (currently disguised as christmas trees) will spawn in certain areas on planets, open them using F to get a surprise!)Changes: Lowered pan distance and max zoom of player camera. Gave the panning camera distance based smoothing. Made the camera freeze it’s panning if you open menus. Made the camera pan relative to zoom. Improved the look of raised terrain. Changed how explosion force is calculated. Rebuilt part explosion method. Improved orbit calculations so trajectory lines are much more stable. Improved how thrusters reverse thrust and thruster damage are calculated.Fixes: Fixed roofs having invalid transforms to check visibility against. Fixed weapons being able to shoot through raised terrain. Fixed map trajectories sometimes turning dark grey. Fixed issue where parts would explode when deconstructed. Fixed issue where explosions could sometimes pull you inwards. Fixed some minor issues with gravity calculations. Fixed issue where atmospheric drag was not being properly applied to objects. Fixed issue where a player or ship could get stuck on the edge of a planet and would not be able to move.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.013: Additions:- With this patch we have upgraded our servers to much better hardware. Hopefully this will solve a lot of the lag and performance issues players have experienced. Added inspector highlights for seats and cockpits. New Part: Spawn Bay, use this to place a spawn location on your ship. New Part: Cargo Container, can be used for storing a number of items. New Part: Two seat Bridge. New Part: Ion RCS. Console command, Teleport to coords. Server settings are now saved. Center of mass indicator. Red and black circle will update to the center of mass of the ship when parts are added and removed. Added additional stats to generator and solar panel parts. Added resource container status bars to the UI while controlling a construct. Added authorized user list to constructs. To add yourself to your constructs authorized users, set a pincode on any part that uses them. This will allow you to deconstruct with the poly tool at the maximum rate.Changes: Improved rules for inspecting highlighter. Updated how visibility under roofs is calculated (should improve performance) Improved how player impact/Geeforce damage is calculated. Improvements to damage overlay. Increased master server refresh rate. Reequip item when closing inventory. Lowered update rates where possible for additional performance improvements. Various Art Updates to parts. Lowered velocity softcap. Updated Console UI. Improved GiveInfiniteResources Command. Fixes: Fix for cockpit glass not staying transparent. Empty resource items are now removed automatically. Fix for chat autocomplete staying open when chat was minimized. Fix for avatar not always sitting in correct seat position. Fix for ship mass being wrong when ships split in certain situations. Server now forces a ship update if the network position and the client position are too far out of sync.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.020 Major Fixes/Stability Improvements: Join the community on our Discord[discord.gg]!This patch addresses many outstanding bugs and issues and should improve overall stability.Additions: Printsettings command added for console, which reads out all server settings.Changes: Players are no longer removed from the game when their owner leaves the game. (Be sure to protect your character!) Adjustments to loot table. Redone code for loot table logic. Updated Discord plugin on for Linux OS. Updated network code. Removed holiday themed items. Changed game settings to block odd screen resolutions. Added timestamps for player logs. Maglock connections are now saved and remade when the server saves or loads.Fixes: Fixed an issue with loading saved games where: Players and items would have a velocity of 0 when loaded from a save game. Physics objects would be loaded and activated in series rather than simultaneously causing a spaghettification of positions across all objects. Fixed an issue where planet gravity would fail if an object within the sphere of influence was marked as not being simulated. Fixed an issue where players could move their character or open the map when using certain menus. Fixed bug where player could take Gee force damage when loading into game or teleporting. Fixed an issue where planet 3 had it's visuals in a separate location than it's physics. Fix for camera panning not freezing while using menus. Fixed a bug where the game would tell the player "resource storage full" on parts that did not have a resource storage. Fixed a bug where the game did not inform the player what resources they were transferring and the quantities, while filling a resource storage. General fixes for Discord plugin. Fix for keeping health bars at the correct length regardless of max health value.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Pre-Alpha Update 0.0015: Additions: Added player inventory (Toggle with tab, move items between hotbar and backpack with click and drag.) Added server browser. Added 2X2 Ion engine. Added gimballed laser weapon for ships. Added low profile solar panel. Added 1X3 Battery. Added 3X3 Structural Panel. Added Fissile material storage 2X2. Added stat panel for backpack.Changes: Certain actions now have delay buffers. General UI improvements. You can now drop things by dragging them out of your inventory.Fixes: Issue with ping/fps counter. Projectile thruster effects now play on clients. Issue when exiting cockpit it would put you back in sometimes.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.016 Spooky October: This Update wipes the servers!This Update has Spooky Content.Spooky Additions: Batwing 2X6 Solar Panel. Batwing Low Profile Solar Panel. Dragon Skull Ion Engine 2X2. Pumpkin Inert Gas Fuel Tank. Tri Skull Ion RCS.Additions: Players now drop all items on death. Added healing while standing in Spawn Bay. Added effect for when a part separates from the construct it was previously attached to. Added support for non admin console commands. Added "KillMe" console command. (Can be used by anyone). It now costs resources to repair parts. (It is cheaper to repair then to build new) Added Battery Resource and Capacitor Resource items. Added confirmations for deleting ships and game saves. You can now combine resource stacks and swap stacks by dragging to each other. You can now split resource stacks using middle mouse button while dragging. Added discord user names to bug reports.Changes: Update rules for dropping items. (Items will be dropped with 0 velocity when carrier's velocity is below 25 otherwise item inherits velocity of carrier) Different resources now have different allowed max sizes. Improved logic for adding resources to a player. Increased angle of offset from desired direction that a thruster will fire at. Improved code for refueling and repairing. Save/Load game option only shown in offline games now.Fixes: Fixed bug where weapon would shoot for a moment after being destroyed. Fixed bug where weapon would stay firing after player controlling ship had died. Fix for bug where player would be immobile if their cockpit was destroyed. Fix for null reference (newCCRB) on save load. Fixed issue with thrusters not firing correctly in all directions. Fixed various text bugs on tooltips. Fix for parts not darkening when taking damage. Fix for using too many resources when refueling. Fix for not dropping resource items when value reached 0.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.012: Additions: Resources are now items, can be dropped/picked up just like weapons. Added 1X5 Solar Panel. Added art for resource items. Added ability to refuel fuel tanks using the PolyTool (will only fuel a tank if tank is at full HP). Added more tutorial stages covering primary features currently in game.Changes: Chat window location and state is now saved. Modified sounds on ship weapons. Performance improvements for dedicated servers. (Removed status bars from headless, removed nodes from headless) Changed how items are held by character. Increased Torpedo life duration. Polytool will now only "shoot" objects it will have an effect against. Lowered fuel cost of all chemical engines. Removed passive resource gain from all fuel tank parts.Fixes: Issue where servers would delist from master server. Issue with doors not opening on default F press. Bug fix for incorrectly checking integrity of a construct with 1 or fewer parts. Null ref issue when dying related to tooltips.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Version 0.0011: Additions: Added Mac and Linux builds to steam, please test these if you can! Basic ship stats for part count, mass, etc place din save file now. Resource nodes to world. New spawn locations. Resource cost for all parts.Changes: Build menu is now set to stay open while building. Updated Unity3D and Forge Networking solution. Deconstructing a part with the PolyTool now rewards 90% of the resource building cost. Sound pass. Building Collider pass. Fuel tanks set to passively gain fuel overtime, until fuel harvesting is added.Fixes: Resource nodes now properly networked on clients. ( a result of the Forge update) Various performance improvements.

1 view0 comments

Recent Posts

See All

Comments


bottom of page